![]() Leave some areas untouched as they will be filled in later. This will make the eye look more interesting. Overlap some of the spokes to create thicker lines. With a 4B pencil draw spokes going outward from the pupil. Sloppy smudging will make it turn out better, as well as give the eye more depth. This step does not have to be done perfectly. You will now use that to fill in the outer area of the pupil. Use the blender to rub the area until the graphite has transferred to the tip of the blender (learn how to use a blending stump here). On a separate sheet of paper, smear some graphite into a small area. Make sure the highlights stay clean! Step 3: Shade the Iris You can go over the area again to achieve a darker shade. Avoid pressing too hard or else it will be hard for you to erase if you need to make corrections later on.
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